Super mario land 2 art full#
Big Boo's Haunt: Pumpkin Zone, which applies the concept of the Ghost House setting (first seen in Super Mario World) and extends it to a full world.Big Bad: The debut of the heroic red plumber's Evil Counterpart, Wario.Batman Can Breathe in Space: Averted even though Mario never had any trouble breathing in space before or since (excluding Super Paper Mario), he dons a spacesuit, complete with fishbowl helmet, in Space Zone.
Thanks to graphical advancements since then, however, Six Golden Coins uses much larger sprites and a more detailed art direction reminiscent of Super Mario World. Art Evolution: Super Mario Land, being one of six launch titles for the Game Boy, had incredibly small and simplistic sprites reminiscent of the first two Mario games.This game swapped the small sprites of the previous game, and had much more detailed graphics (although still smaller than NES sprites due to the Game Boy's smaller resolution). 3 and Super Mario World instead, including a nonlinear world map and a new, gravity-defying power-up (Carrot) that serves as the game's signature power-up (thus following up the Raccoon Leaf and Cape from previous games). Whereas Super Mario Land was essentially a handheld version of the original 1985 Super Mario Bros., the sequel took most of its cues from Super Mario Bros. Interestingly, one of the golden coins has been entrusted to Tatanga, the perpetrator of Daisy's kidnapping. Mario needs to find the eponymous six golden coins to get into the castle and stop Wario. The plot is that Wario took over Mario's castle and land while Mario was rescuing Daisy in the first game. It was originally released in the last quarter of 1992, and is the seventh entry in the Super Mario Bros. The sequel to Super Mario Land, this game is the First Appearance of The Rival, Wario, and one of the few times Wario is an outright Big Bad instead of just being extremely greedy.